WaterLogged

Software/Engine: Visual Studio 2010 Professional
Language: XNA
Year Completed: 2011

WaterLogged Main Menu

WaterLogged was my first project of the Diploma course, still using Visual Studio at this point, I attempted to bring to life a game design that me and some of the other guys on the course had thought up as an Ice Breaker exercise earlier on in the year.

WaterLogged is a 2D Platformer, where you are an unfortunate chap trapped in a boat that has capsized, you must find your way out without drowning or running out of oxygen.

WaterLogged Main Game

Due to time restraints I was only able to complete a couple of rooms as this was a project I did by myself so, again, artwork and animations are by me (there is some improvement there... I think).

You can find the screenshots of the game here: https://www.dropbox.com/sh/ji3vv7rt0jzb3lz/AAA5nzn1OKVZOJ9gAmE1ygS7a

All of the game files, including a Debug build of the game here: https://www.dropbox.com/sh/3j0t8pvcl74i0or/AAD1qt40BAO1Ji9lFL4sLjqya

All scripts here: https://www.dropbox.com/sh/xms8n0ye6fw8gag/AAA2kSS9dpGsLVlvYOvN6W6Ta

And an installable release build here: https://www.dropbox.com/sh/6qoxy0m9ios38ss/AAAbBSPRazK-8sQoq7LSpGiAa

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