Feeding Frenzy

Software/Engine: Visual Studio 2010 Professional
Language: C++
Year Completed: 2010



Feeding Frenzy Main Game

Feeding Frenzy was the second game I had ever made, and the first 2D game with actual graphical output.

This game was an attempt at a getting to grips with chase vectors, so I created a game where you were a Zombie trapped in a hospital room who had to eat all of the nearby people in a given time frame or else you would die/fail the game.

While the thought of doing my own artwork was terrifying (and you can certainly see why) I loved building the game and working in 2D, the snowball effect had definitely come into play by this point, because I was becoming more than a little addicted to the thrill of the code.

You can find the screenshots of the game here: https://www.dropbox.com/sh/3sasjug3131bcpi/AADWB_byEgFy6mg66VxdY5qTa

All scripts here: https://www.dropbox.com/sh/rtk3qtz8dzlmx57/AAD2b3h2aMhQCPy0cdH-XL1Aa

And all the game files, including Debug and Release builds of the game here: https://www.dropbox.com/sh/a026m7by19ny5qa/AADgpyhTCsbwauPcW_7l1hJoa

No comments:

Post a Comment